Ghost Recon Future Soldier

Ghost Recon Future SoldierGhost Recon Future Soldier has some similar features to the Ghost Recon Advanced Warfighter (GRAW) franchise that preceded it, but this is definitely not just a sequel with a slightly different name.

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Saturday, February 18, 2012

Mass Effect 3

 Product Features

Platform: Xbox 360 | Edition: Standard
  • Battle as Commander Shepard on many worlds across the galaxy as you unite the ultimate force to take back the Earth before it's too late
  • Enormous enemies and take on a smarter type of foe that will consistently challenge your best combat tactics and put you on the edge of your seat
  • Customize your Commander Shepard, your squad and weapons to engage the enemy on your terms
  • Allows the option to import decisions from both of the previous games and supports optional use of the Kinect Sensor for Xbox 360
  • Experience a new emphasis on melee combat, movement and an improved cover system
Mass Effect 3 is a Role-playing Game (RPG) / Third-Person Shooter hybrid set in a Science Fiction universe. Mass Effect 3 is the third game in the popular Mass Effect series, and is rumored to be the final installment. In it players continue the adventures of Commander Shepard utilizing extreme character customization which is the hallmark feature of the series. Additional features include: the ability to import decisions from both of the previous games into the new game, ownership/play of previous games not required, customizable weapons, improved mobility and melee combat, many returning characters (if they were not killed off in previous imported games), an improved cover system that allows for more action, compatibility with the Kinect Sensor for Xbox 360 and more.
    This item will be released on March 6, 2012.

    Diablo III

     

    Product Description

    Edition: Collector's Edition
    A fallen star burns across the sky, signaling the rebirth of a long-forgotten evil, and calling mortal heroes to arms once more. This limited edition collector’s set commemorates your return to the darkened world of Sanctuary. Inside, you’ll find a treasure trove of rare and legendary items to aid you in your apocalyptic battles at the End of Days.




    Friday, February 3, 2012

    Final Fantasy XIII-2 Review

    Final Fantasy XIII-2
    Final Fantasy XIII  funneled players down a hallway for more than 20 hours while it told a provocative story of defying the gods. No matter how you felt about its battle system, you still had precious little to explore.

    When word of a sequel spread, the fear of that linearity persisted. But it seems the developers at Square-Enix wanted nothing more than to prove the gaming populace wrong with the same level of defiance Lightning and her friends showed the gods. Final Fantasy XIII-2 showers you with choice and branching paths. The battle system functions faster and includes several new features like tamable monster allies. But with these improvements, the story sheds much of its focus. Characters act without clear motivation, and the only driving force is to find Lightning. Without question, it's a better game, but Final Fantasy XIII-2 makes costly sacrifices to its narrative in order to achieve mechanical advancements.
     Much like Final Fantasy X-2, this sequel approaches storytelling with a lighter heart. It still leaves plenty of room to get serious, but much of this emotional weight bears down towards the finale. In the beginning, Lightning somehow finds herself guarding the throne of Valhalla, a realm of chaos unbound by time. She fights a dark-haired man named Caius and -- in the midst of battle -- meets a stranger from a future age named Noel. She tasks Noel with traveling through time to find her sister and bring her to Valhalla, as Lightning can't leave the realm unguarded.

    You acquire full control of Serah, Noel, and the systems that power them an hour or two after the opening sequence; a stark contrast to the slow build of the original. As soon as the two heroes leap into the flow of time, Final Fantasy XIII-2's open nature shines through.

    Environments no longer follow a single path. With webs of rooms to explore and treasure chests hidden off the map, Final Fantasy XIII-2 encourages you to take your time and look around. You can access these environments, which dot the timeline, in more than one order. While a general flow from one place to another moves the plot along, the freedom to sidetrack greatly enhances the explorative flavor.

    More impressively, you can unlock the ability to close time gates and start the area from scratch, correcting mistakes or just trying something new. This functions as a literal "reset button" mid-game. This sense of freedom, even if you choose to ignore it, helps Final Fantasy XIII-2 feel more like a traditional RPG where discovery dominates the experience.