Ghost Recon Future Soldier

Ghost Recon Future SoldierGhost Recon Future Soldier has some similar features to the Ghost Recon Advanced Warfighter (GRAW) franchise that preceded it, but this is definitely not just a sequel with a slightly different name.

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Sunday, December 9, 2012

Commonwealth Life the best Insurance Company in Indonesia




In 1992 commonwealth names is Astra Jardine which later changed its name to Astra CMG Life to 2007. Name PT Commonwealth Life was introduced for the first time in July 2007, like protection, savings and investment in a unique program links, life insurance traditional keridit protection of savings and additional ansurasi program. while also Commonwealth Life company that owns 80% owned by the Commonwealth Bank of Australia in line with the vision and mission of the company has always been a company Commonwealth Life Insurance best soul in the end there indonesia.Commonwealth Life continues to expand and continue to develop products and greatest service in 19 major cities and is supported by over 7500 sales force throughout Indonesia that serve individual customers and collection.
Commonwealth Life that will be an option no doubt the performance of the company has improved on the day of the financial statements Post earnings increase with the amount of Rp 181 billion higher than last year, amounting to Rp 148 billion. This increase took effect on other reports such as the postal hike hike capital adequacy ratio (Risk Based Capital - RBC) that is 676% about five times higher than the provision by the government. Total assets in 2010 amounted to Rp 4 trillion and increased to Rp 3.9 trillion in 2011. This achievement will provide motivation to Commonwealth Life to be at a higher level in life insurance companies in Indonesia.kalau beloved companions are still doubtful about the company, let's find out a little bit, what the heck is in doing the Commonwealth Life to maintain the security and comfort Commonwealth Life insurance customers choose partners reinsurance company that has an international reputation
For group insurance and credit protection, Commonwealth Life has several business partners, which include the following:
  • PermataBank
  • Commonwealth Bank
  • BTPN Bank
  • BCA Finance
  • BII Maybank
  • Bank BNP
  • OCBC NISP Bank
  • Bank Index
  • Mayora Bank
  • Adira Insurance
  • Olympindo Multifinance
Commonwealth Life also distributes its products to banking and non-banking business partners through bancassurance programme, the banking partner as following bank :
  • Citibank
  • BCA Card
  • Astra World
  • Telkomsel
  • PermataBank
  • Commonwealth Bank
  • Astra Credit Companies

In order to ensure the greatest possible degree of risk sharing, Commonwealth Life has chosen reinsurance companies that have a high international reputation
Commonwealth Life ( perusahaan asuransi jiwa terbaik indonesia) also awared to social responsibility, so for each years commonwealth active in performing activities which are privately organized or with other community social institute in order to help the fellows.

Saturday, February 18, 2012

Mass Effect 3

 Product Features

Platform: Xbox 360 | Edition: Standard
  • Battle as Commander Shepard on many worlds across the galaxy as you unite the ultimate force to take back the Earth before it's too late
  • Enormous enemies and take on a smarter type of foe that will consistently challenge your best combat tactics and put you on the edge of your seat
  • Customize your Commander Shepard, your squad and weapons to engage the enemy on your terms
  • Allows the option to import decisions from both of the previous games and supports optional use of the Kinect Sensor for Xbox 360
  • Experience a new emphasis on melee combat, movement and an improved cover system
Mass Effect 3 is a Role-playing Game (RPG) / Third-Person Shooter hybrid set in a Science Fiction universe. Mass Effect 3 is the third game in the popular Mass Effect series, and is rumored to be the final installment. In it players continue the adventures of Commander Shepard utilizing extreme character customization which is the hallmark feature of the series. Additional features include: the ability to import decisions from both of the previous games into the new game, ownership/play of previous games not required, customizable weapons, improved mobility and melee combat, many returning characters (if they were not killed off in previous imported games), an improved cover system that allows for more action, compatibility with the Kinect Sensor for Xbox 360 and more.
    This item will be released on March 6, 2012.

    Diablo III

     

    Product Description

    Edition: Collector's Edition
    A fallen star burns across the sky, signaling the rebirth of a long-forgotten evil, and calling mortal heroes to arms once more. This limited edition collector’s set commemorates your return to the darkened world of Sanctuary. Inside, you’ll find a treasure trove of rare and legendary items to aid you in your apocalyptic battles at the End of Days.




    Friday, February 3, 2012

    Final Fantasy XIII-2 Review

    Final Fantasy XIII-2
    Final Fantasy XIII  funneled players down a hallway for more than 20 hours while it told a provocative story of defying the gods. No matter how you felt about its battle system, you still had precious little to explore.

    When word of a sequel spread, the fear of that linearity persisted. But it seems the developers at Square-Enix wanted nothing more than to prove the gaming populace wrong with the same level of defiance Lightning and her friends showed the gods. Final Fantasy XIII-2 showers you with choice and branching paths. The battle system functions faster and includes several new features like tamable monster allies. But with these improvements, the story sheds much of its focus. Characters act without clear motivation, and the only driving force is to find Lightning. Without question, it's a better game, but Final Fantasy XIII-2 makes costly sacrifices to its narrative in order to achieve mechanical advancements.
     Much like Final Fantasy X-2, this sequel approaches storytelling with a lighter heart. It still leaves plenty of room to get serious, but much of this emotional weight bears down towards the finale. In the beginning, Lightning somehow finds herself guarding the throne of Valhalla, a realm of chaos unbound by time. She fights a dark-haired man named Caius and -- in the midst of battle -- meets a stranger from a future age named Noel. She tasks Noel with traveling through time to find her sister and bring her to Valhalla, as Lightning can't leave the realm unguarded.

    You acquire full control of Serah, Noel, and the systems that power them an hour or two after the opening sequence; a stark contrast to the slow build of the original. As soon as the two heroes leap into the flow of time, Final Fantasy XIII-2's open nature shines through.

    Environments no longer follow a single path. With webs of rooms to explore and treasure chests hidden off the map, Final Fantasy XIII-2 encourages you to take your time and look around. You can access these environments, which dot the timeline, in more than one order. While a general flow from one place to another moves the plot along, the freedom to sidetrack greatly enhances the explorative flavor.

    More impressively, you can unlock the ability to close time gates and start the area from scratch, correcting mistakes or just trying something new. This functions as a literal "reset button" mid-game. This sense of freedom, even if you choose to ignore it, helps Final Fantasy XIII-2 feel more like a traditional RPG where discovery dominates the experience.

    Saturday, January 28, 2012

    Iron Man 2 Review

    Iron Man 2 Review
    Check Price On AMAZON Iron Man 2

    This summer is seeing a surprisingly large amount of quality titles on all the major consoles. It's a bumper crop for videogames in a season where I usually play some crappy movie tie-in just because it was the only thing out. And it's this great string of games that makes Iron Man 2 that much more of a let down. It's a mediocre game that you shouldn't waste time on when you could be playing something awesome.


    Iron Man 2 for the Wii and PSP is developed by High Voltage Software, and looks to use the engine for The Conduit. Much like the previous game the story is separate from the film, though it's hard to tell whether it's supposed to take place after the movie, or if it's just an original story. Not that it matter much because the story is told by cardboard cutouts of the film's actors. What makes it funnier is that sometimes they stuck game models in (Did Scarlett Johansson not approve her likeness?) and it clashes with the realistic images of the characters.



    The game is very basic. Iron Man runs through the level shooting down everyone he sees on his way to an objective. Usually this is a computer terminal that he has to hack. Sometimes there's a boss (which is cool because it's often a classic Iron Man villain like the Crimson Dynamo) and ol' Shellhead has to defeat him, too.

    On the Wii, players use the nunchuk to run around, and the Wii remote to aim. The A button fires primary weapons and the B button does secondary (which can be switched between different types of missiles and lasers). The PSP version uses the analog stick to move and the buttons to aim, the classic clunky interface. The difference between the games is night and day. It doesn't make either more difficult because there's a lock on mechanic, but man does the PSP version feel wonky. Plus, I can't change my control scheme, so I couldn't make the analog stick aim and just use the buttons like WASD controls, which would have been way better.


    Iron Man 2 isn't terrible, but it rarely gets exciting. It's fun to blow up tanks and trucks, and Iron Man has all his powers like his repulsor shots, and his unibeam laser. But the whole game feels repetitive. You see the same enemies over and over again, and even though they get bigger guns and more armor as you go, the gameplay stays the same. The PSP version features even fewer guys than the Wii game, so a lot of times areas just seem empty because there aren't artillery trucks rolling up and dumping out bad guys.


    The boss battles are the highlight of the game because they require the player to be more strategic. Though that usually just requires targeting specific points on the boss. They're usually some sort of giant robot though, so the scale of the game increases, making it feel more like a superhero Game.






    Ultimately even the boss battles can't save Iron Man 2. And it feels like Iron Man 2 was supposed to have co-op. I can choose to play as War Machine, and upgrade him too, but I never get to experience them teaming up to kick ass like they did in the film. I just get one or the other. Iron Man 2 (IGN)

    Super Mario Galaxy 2

    Super Mario Galaxy 2 is  even more varied, challenging, and fun than its superb predecessor,  making it the new standard for platformers.

    The Good

    • Levels have tons of different  objectives, all of them fun                                      
    • New power-ups spice up the  action                                     
    • Later levels offer a sizable  challenge                                     
    • Stunning visuals that are a  marvel to look at                                      
    • Catchy soundtrack that combines  classic Mario songs with new material.                                    
    It may be easy to take one look at Super Mario Galaxy 2, see the same  gravity-altering traps and spherical worlds from its predecessor, and  dismiss this as a by-the-numbers sequel to the superb original. But by  assuming you know what to expect from Mario's latest adventure, you  would be doing yourself and this game a great disservice. This is not  only the new standard against which every 3D platformer must now be  judged, but it also seamlessly integrates so many elements from Mario's  2D roots that it stands toe-to-toe with even its genre-defining  progenitors. Every aspect of this game is absolutely bursting with joy.  The vibrant artistic design immediately welcomes you into this colorful  world, and the catchy soundtrack deftly mixes classic tunes with new  compositions to provide the perfect backdrop for your goomba-stomping,  star-snatching fun. But it's the expertly designed levels that will keep  you coming back, even after you've seen everything this game has to  offer, just to experience it one more time. This is an instant classic  that belongs alongside the best games Nintendo has ever created.


    Things are once again rotten in the Mushroom Kingdom. Bowser has taken  Princess Peach prisoner for the umpteenth time, forcing Mario to  momentarily put his plumbing gig on hold to rescue his fair lady. The  best thing that can be said about the story is that it mostly stays in  the background. A few lighthearted exchanges between Mario and his foes  precede major battles, but there is only a brief break in the action  before you get back to flinging fireballs and cracking shells. In fact,  Galaxy 2 is much more streamlined than its predecessor. The elaborate  hub world that has appeared in each of Mario's previous 3D adventures  has been scrapped and replaced by an easy-to-navigate map that lets you  hop right into the next level. Galaxy 2 has less downtime than the  original, ensuring you're always engaged and entertained. 

    And you'll be happy to jump right into the action because Galaxy 2 is a  long and often challenging adventure. There are lots of different  activities to take part in, but everything comes with the same prize: a  shining star. It takes 70 of these celestial bodies to make it to the  end of the game, but there are many more hidden throughout the universe  waiting to be discovered. No matter what you're doing in Galaxy 2,  everything feels just right, thanks to the ultraprecise controls. It's a  breeze leaping between walls, performing deadly butt-stomps, or jumping  across lava-filled pits. There is an unabashed joy in movement that  makes even running around the colorful worlds and taking in the  uplifting atmosphere feel special. The camera does an admirable job of  framing the action, giving you a clear view even when you're dancing on  the ceiling in a reverse-gravity room or leaping between floating  meteors in space. There are a few times where the angle is less than  ideal, making it difficult to line up an exact jump, but for the most  part, the camera performs its duty with flying colors.


    Ghost Recon Future Soldier


    Ghost Recon Future SoldierGhost Recon  Future Soldier has some similar features to the Ghost Recon Advanced Warfighter (GRAW) franchise that preceded it, but this is definitely not just a sequel with a slightly different name. 
    With a host of new items at the Ghost's disposal, as well as a new emphasis on four-player coop -- rather than the squad commands from GRAW -- the hope is that this will be the game that brings the franchise to the next level


    Future Soldier takes place about ten to fifteen years in the future, giving the Ghosts access to technology that is currently only in the experimental phase. This means that on top of weapons that are far too devastating, the Ghosts will have access to tech like optical camouflage, which essentially grants the player limited invisibility. In the demo the camo was used extensively to sneak up on enemies and perform stealth take downs, sometimes at a distance, and sometimes up close and personal (something that would have been suicide in previous Ghost Recon games).
      
    It dramatically changes up the pacing from the previous games, which generally were only stealth in so much as you didn't make any sound until all hell broke loose.